Escape room games are a real-life puzzle experience where a small team is trapped in a room and must solve several clues and riddles in an allocated time to exit the room.
The whole Exitus experience runs for approximately 90 minutes, including the pre-briefing, photos and your actual room time. You will enter the room 30 minutes after the stated arrival time below. Bookings that are more than 15 minutes late may have their room time cut short.
Exitus started out as all traditional escape rooms where players choose a themed room of their choice and solve the puzzle to escape the room within 50 minutes.
Now, Exitus is powered by Cubescape and rooms are evolving using artificial intelligence to tailor itself to your skill level, making the game harder or easier. This allows players to come back and re-do the room to beat their score. Your experience will not be the same until you master the whole game completely.
Your experience begins with a half and hour briefing and your team has 50 minutes to try and complete the game. There is an extra 10 minutes at the end of your experience to get a photo with your score and collect your belongings.
Each room holds between 2 -6 people to ensure a safe and enjoyable experience.
The maximum number of guests we can cater for would be up to 18 people. This depends on the venue you select. There are up to three Exitus rooms in the venues which hold six people in each room.
Yes, you can split your group into three rooms but you must pay for the price of each room.
Exitus Escape Rooms are paid by the room, not per person. So the more people you have, the cheaper it is per person. A traditional Exitus Escape Room is $100 from Monday - Thursday and $150 from Friday - Sunday. Exitus Powered by Cubescape is from $135 Monday - Thursday and from $165 Friday - Sunday.
A bit confused? Contact our team members on 1300 787 453.
As the puzzles can be quite challenging for adults, we would recommend ages over 15 years for our rooms.
You will need all your hands to try to get out, so no food or drinks are allowed in the Escape Rooms.
We don’t want you giving away the all clues, so all belongings including mobile phones will be collected by staff and safely stored until your experience is over.
All of our rooms run at a slightly different time, but only by 15 mins to you have time to grab a beer, talk tactics or check out the times to beat while to wait.
If you are looking to book a team building experience or function, check out more on team building or call 1300 787 453.
You are welcome to bring along some extra help, but remember there is a maximum capacity of six per room. If your numbers exceed this number, you are welcome to book another room online or check with reception if there are any availabilities if your group expands unexpectedly.
Each of our venues contain three themed escape rooms. Click on the rooms below to see where they are located.
You and a group of friends are out exploring in the country when the storm hits. In search of refuge, you stumble across a deserted home. Breaking in you are trapped in a long-abandoned world with a strange past and an uncertain future. Solve the riddle before the past catches up with you?
Available at Glen Waverley. COMING SOON to Melbourne Central - Book now for 10 March onwards.
IRIS is a world-first artificial intelligence program – a computing advancement that Exodine can’t afford to have offline. Shut down by a bitter employee trying to sabotage the company’s success, your team has been sent in to get the IRIS system back up… but maybe the employee wasn’t so bitter after all.
Available at Melbourne Central and Entertainment Quarter.
Don’t wind up behind bars
It’s not always innocent until proven guilty. You’ve been given a life sentence for something you didn’t do. With no chance at parole and nothing but the prison rats for company, there’s only one way to regain what’s rightfully yours. Handcuffed but headstrong, you’ve got 50 minutes until the guards get back from break.
Fight the clock to claim your freedom.
Available at Macquarie and QV.
One giant leap to stay safe
It was one small step for man but one giant, dangerous leap for your team. You wrapped up your final successful moon walk and returned to the lunar module, ready to head back to the Apollo. But when you fire up the engines, nothing happens. No gravity, no oxygen, and only one way out. Your crew has 50 minutes to get to the emergency pod before the air runs out.
Put your heads to the test before you’re lost in space… forever.
Available at Macquarie.
You're a part of a crew of professional criminals sussing out your next score when an anonymous tip comes in. You've landed the location of a huge swag of cash through your underground network. The only problem? It's under high security in the casino. There's no beginners' luck or slight of hand here. It's a race against the clock to cop your claim before the cops claim you.
Available at King Street Wharf and Melbourne QV.
You are a journalist investigating the death of Professor Cigno. You chance upon a hidden study. It's here that you discover the professor had identified the mastermind involved in a robbery of Da Vinci's masterpieces... before being silenced. As you begin to uncover the secrets behind Professor Cigno's murder, you realise you're trapped. And someone is out to stop you. You've got 50 minutes to uncover the secrets and get to the police. Otherwise, you could be the next headline.
Available at Highpoint.
You and your mates have been framed by someone you thought was your friend. Now everyone in your group has been sentenced to death for a crime you didn't commit. This is your last chance before your meeting with the hangman. Pacing your cramped prison cell, you ask yourselves: Will you surrender to fate, or take destiny into your own hands? It's a prison break, race against the clock. You've got 50 minutes to decide your fate.
Available at Highpoint.
You've been kidnapped. Everything is black. Only darkness surrounds you. You can smell the fear in the room. How did this happen? Why did you end up here? There’s a severed hand on a plate. You might be next. Now is not the time to be afraid.
Now is the time to make your escape.
Available at King Street Wharf, Melbourne QV and Wintergarden.
You are part of a team of investigators on the trail of a serial killer. You are close to identifying him and he knows it.
Can you catch him before he gets you?
Available at Macquarie, Wintergarden and Highpoint.
One night you dream of a stroll with your friends through an enchanted garden. It all seems too good to be true. And then it dawns on you. This is not a dream. You are all trapped. You need to get out before you are trapped forever in the garden.
Suitable for players of all ages
We recommend younger kids be accompanied by an adult to ensure they fully enjoy the experience.
Available at King Street Wharf and Wintergarden.